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This training course teaches developers the programming skills that are required for developers to create Windows applications using the Visual C# language. During their five days in the classroom students review the basics of Visual C# program structure, language syntax, and implementation details, and then consolidate their knowledge throughout the week as they build an application that incorporates several features of the .NET Framework 4.7.
This course is intended for experienced developers who already have programming experience in C, C++, JavaScript, Objective-C, Microsoft Visual Basic, or Java and understand the concepts of object-oriented programming. This course is not designed for students who are new to programming; it is targeted at professional developers with at least one month of experience programming in an object-oriented environment.
After completing this course, students will be able to:
Developers attending this course should already have gained some limited experience using C# to complete basic programming tasks. More specifically, students should have hands-on experience using C# that demonstrates their understanding of the following:
Module 1: Review of Visual C# Syntax
The Microsoft .NET Framework version 4.7 provides a comprehensive development platform that you can use to build, deploy, and manage applications and services. By using the .NET Framework, you can create visually compelling applications, enable seamless communication across technology boundaries, and provide support for a wide range of business processes. In this module, you will learn about some of the core features provided by the .NET Framework and Microsoft Visual Studio. You will also learn about some of the core Visual C# constructs that enable you to start developing .NET Framework applications.
Lessons
Lab : Implementing Edit Functionality for the Students List
After completing this module, students will be able to:
Module 2: Creating Methods, Handling Exceptions, and Monitoring Applications
Applications often consist of logical units of functionality that perform specific functions, such as providing access to data or triggering some logical processing. Visual C# is an object-orientated language and uses the concept of methods to encapsulate logical units of functionality. A method can be as simple or as complex as you like, and therefore it is important to consider what happens to the state of your application when an exception occurs in a method. In this module, you will learn how to create and use methods and how to handle exceptions. You will also learn how to use logging and tracing to record the details of any exceptions that occur.
Lessons
Lab : Extending the Class Enrolment Application Functionality
After completing this module, students will be able to:
Module 3: Basic types and constructs of Visual C#
To create effective applications by using Windows Presentation Foundation (WPF) or other .NET Framework platforms, you must first learn some basic Visual C# constructs. You need to know how to create simple structures to represent the data items you are working with. You need to know how to organize these structures into collections, so that you can add items, retrieve items, and iterate over your items. Finally, you need to know how to subscribe to events so that you can respond to the actions of your users. In this module, you will learn how to create and use structs and enums, organize data into collections, and create and subscribe to events.
Lessons
Lab : Writing the Code for the Grades Prototype Application
After completing this module, students will be able to:
Module 4: Creating Classes and Implementing Type-Safe Collections
In this module, you will learn how to use interfaces and classes to define and create your own custom, reusable types. You will also learn how to create and use enumerable, type-safe collections of any type.
Lessons
Lab : Adding Data Validation and Type-Safety to the Application
After completing this module, you will be able to:
Module 5: Creating a Class Hierarchy by Using Inheritance
In this module, you will learn how to use inheritance to create class hierarchies and to extend .NET Framework types.
Lessons
Lab : Refactoring Common Functionality into the User Class
After completing this module, you will be able to:
Module 6: Reading and Writing Local Data
In this module, you will learn how to read and write data by using transactional file system I/O operations, how to serialize and deserialize data to the file system, and how to read and write data to the file system by using streams.
Lessons
Lab : Generating the Grades Report
After completing this module, you will be able to:
Module 7: Accessing a Database
In this module, you will learn how to create and use entity data models (EDMs) and how to query many types of data by using Language-Integrated Query (LINQ).
Lessons
Lab : Retrieving and Modifying Grade Data
After completing this module, you will be able to:
Module 8: Accessing Remote Data
In this module, you will learn how to use the request and response classes in the System.Net namespace to directly manipulate remote data sources. You will also learn how to use Windows Communication Foundation (WCF) Data Services to expose and consume an entity data model (EDM) over the web.
Lessons
Lab : Retrieving and Modifying Grade Data Remotely
After completing this module, you will be able to:
Module 9: Designing the User Interface for a Graphical Application
In this module, you will learn how to use Extensible Application Markup Language (XAML) and Windows Presentation Foundation (WPF) to create engaging UIs.
Lessons
Lab : Customizing Student Photographs and Styling the Application
After completing this module, you will be able to:
Module 10: Improving Application Performance and Responsiveness
In this module, you will learn how to improve the performance of your applications by distributing your operations across multiple threads.
Lessons
Lab : Improving the Responsiveness and Performance of the Application
After completing this module, you will be able to:
Module 11: Integrating with Unmanaged Code
In this module, you will learn how to interoperate unmanaged code in your applications and how to ensure that your code releases any unmanaged resources.
Lessons
Lab : Upgrading the Grades Report
After completing this module, you will be able to:
Module 12: Creating Reusable Types and Assemblies
In this module, you will learn how to consume existing assemblies by using reflection and how to add additional metadata to types and type members by using attributes. You will also learn how to generate code at run time by using the Code Document Object Model (CodeDOM) and how to ensure that your assemblies are signed and versioned, and available to other applications, by using the global assembly cache (GAC).
Lessons
Lab : Specifying the Data to Include in the Grades Report
After completing this module, you will be able to:
Module 13: Encrypting and Decrypting Data
In this module, you will learn how to implement symmetric and asymmetric encryption and how to use hashes to generate mathematical representations of your data. You will also learn how to create and manage X509 certificates and how to use them in the asymmetric encryption process.
Lessons
Lab : Encrypting and Decrypting the Grades Report
After completing this module, you will be able to:
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